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collision_transform.h
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/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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/*
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geom transform
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*/
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#ifndef _ODE_COLLISION_TRANSFORM_H_
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#define _ODE_COLLISION_TRANSFORM_H_
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#include <ode/common.h>
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#include "collision_kernel.h"
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int
dCollideTransform (
dxGeom
*o1,
dxGeom
*o2,
int
flags,
dContactGeom
*contact,
int
skip);
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#endif
dContactGeom
Describe the contact point between two geoms.
Definition:
contact.h:88
dxGeom
Definition:
collision_kernel.h:96
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