Open Dynamics Engine
internal.h
1 /*************************************************************************
2  * *
3  * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
4  * All rights reserved. Email: russ@q12.org Web: www.q12.org *
5  * *
6  * This library is free software; you can redistribute it and/or *
7  * modify it under the terms of EITHER: *
8  * (1) The GNU Lesser General Public License as published by the Free *
9  * Software Foundation; either version 2.1 of the License, or (at *
10  * your option) any later version. The text of the GNU Lesser *
11  * General Public License is included with this library in the *
12  * file LICENSE.TXT. *
13  * (2) The BSD-style license that is included with this library in *
14  * the file LICENSE-BSD.TXT. *
15  * *
16  * This library is distributed in the hope that it will be useful, *
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
19  * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
20  * *
21  *************************************************************************/
22 
23 /* functions supplied and used by the platform specific code */
24 
25 #ifndef __DS_INTERNAL_H
26 #define __DS_INTERNAL_H
27 
28 #include "drawstuff/drawstuff.h"
29 
30 
31 // supplied by platform specific code
32 
33 void dsPlatformSimLoop (int window_width, int window_height,
34  dsFunctions *fn, int initial_pause);
35 
36 
37 // used by platform specific code
38 
39 void dsStartGraphics (int width, int height, dsFunctions *fn);
40 void dsDrawFrame (int width, int height, dsFunctions *fn, int pause);
41 void dsStopGraphics();
42 void dsMotion (int mode, int deltax, int deltay);
43 
44 int dsGetShadows();
45 void dsSetShadows (int a);
46 
47 int dsGetTextures();
48 void dsSetTextures (int a);
49 
50 #endif
Set of functions to be used as callbacks by the simulation loop.
Definition: drawstuff.h:85