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drawstuff
src
internal.h
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/*************************************************************************
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* *
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* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
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* All rights reserved. Email: russ@q12.org Web: www.q12.org *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of EITHER: *
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* (1) The GNU Lesser General Public License as published by the Free *
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* Software Foundation; either version 2.1 of the License, or (at *
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* your option) any later version. The text of the GNU Lesser *
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* General Public License is included with this library in the *
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* file LICENSE.TXT. *
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* (2) The BSD-style license that is included with this library in *
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* the file LICENSE-BSD.TXT. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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* *
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*************************************************************************/
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/* functions supplied and used by the platform specific code */
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#ifndef __DS_INTERNAL_H
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#define __DS_INTERNAL_H
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#include "drawstuff/drawstuff.h"
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// supplied by platform specific code
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void
dsPlatformSimLoop (
int
window_width,
int
window_height,
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dsFunctions
*fn,
int
initial_pause);
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// used by platform specific code
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void
dsStartGraphics (
int
width,
int
height,
dsFunctions
*fn);
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void
dsDrawFrame (
int
width,
int
height,
dsFunctions
*fn,
int
pause);
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void
dsStopGraphics();
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void
dsMotion (
int
mode,
int
deltax,
int
deltay);
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int
dsGetShadows();
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void
dsSetShadows (
int
a);
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int
dsGetTextures();
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void
dsSetTextures (
int
a);
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#endif
dsFunctions
Set of functions to be used as callbacks by the simulation loop.
Definition:
drawstuff.h:85
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