Open Dynamics Engine
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00001 /************************************************************************* 00002 * * 00003 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * 00004 * All rights reserved. Email: russ@q12.org Web: www.q12.org * 00005 * * 00006 * This library is free software; you can redistribute it and/or * 00007 * modify it under the terms of EITHER: * 00008 * (1) The GNU Lesser General Public License as published by the Free * 00009 * Software Foundation; either version 2.1 of the License, or (at * 00010 * your option) any later version. The text of the GNU Lesser * 00011 * General Public License is included with this library in the * 00012 * file LICENSE.TXT. * 00013 * (2) The BSD-style license that is included with this library in * 00014 * the file LICENSE-BSD.TXT. * 00015 * * 00016 * This library is distributed in the hope that it will be useful, * 00017 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00018 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * 00019 * LICENSE.TXT and LICENSE-BSD.TXT for more details. * 00020 * * 00021 *************************************************************************/ 00022 00023 /* functions supplied and used by the platform specific code */ 00024 00025 #ifndef __DS_INTERNAL_H 00026 #define __DS_INTERNAL_H 00027 00028 #include "drawstuff/drawstuff.h" 00029 00030 00031 // supplied by platform specific code 00032 00033 void dsPlatformSimLoop (int window_width, int window_height, 00034 dsFunctions *fn, int initial_pause); 00035 00036 00037 // used by platform specific code 00038 00039 void dsStartGraphics (int width, int height, dsFunctions *fn); 00040 void dsDrawFrame (int width, int height, dsFunctions *fn, int pause); 00041 void dsStopGraphics(); 00042 void dsMotion (int mode, int deltax, int deltay); 00043 00044 int dsGetShadows(); 00045 void dsSetShadows (int a); 00046 00047 int dsGetTextures(); 00048 void dsSetTextures (int a); 00049 00050 #endif