Open Dynamics Engine

internal.h

00001 /*************************************************************************
00002  *                                                                       *
00003  * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
00004  * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
00005  *                                                                       *
00006  * This library is free software; you can redistribute it and/or         *
00007  * modify it under the terms of EITHER:                                  *
00008  *   (1) The GNU Lesser General Public License as published by the Free  *
00009  *       Software Foundation; either version 2.1 of the License, or (at  *
00010  *       your option) any later version. The text of the GNU Lesser      *
00011  *       General Public License is included with this library in the     *
00012  *       file LICENSE.TXT.                                               *
00013  *   (2) The BSD-style license that is included with this library in     *
00014  *       the file LICENSE-BSD.TXT.                                       *
00015  *                                                                       *
00016  * This library is distributed in the hope that it will be useful,       *
00017  * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00018  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
00019  * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
00020  *                                                                       *
00021  *************************************************************************/
00022 
00023 /* functions supplied and used by the platform specific code */
00024 
00025 #ifndef __DS_INTERNAL_H
00026 #define __DS_INTERNAL_H
00027 
00028 #include "drawstuff/drawstuff.h"
00029 
00030 
00031 // supplied by platform specific code
00032 
00033 void dsPlatformSimLoop (int window_width, int window_height,
00034          dsFunctions *fn, int initial_pause);
00035 
00036 
00037 // used by platform specific code
00038 
00039 void dsStartGraphics (int width, int height, dsFunctions *fn);
00040 void dsDrawFrame (int width, int height, dsFunctions *fn, int pause);
00041 void dsStopGraphics();
00042 void dsMotion (int mode, int deltax, int deltay);
00043 
00044 int dsGetShadows();
00045 void dsSetShadows (int a);
00046 
00047 int dsGetTextures();
00048 void dsSetTextures (int a);
00049 
00050 #endif